As a jedi it's all about force speed and paralysing powers.
You need blaster rifles & heavy weapons maxed before going jedi (or you'll lose the feats). Originally posted by Marshalkka:My 6th and last playthrough: Rifle/Heavy LS jedi as a solo run. If you're really good with scoundrels you can have Mission with you (but you should probabaly keep her with a pistol) but its real fun to knock down sith like little ♥♥♥♥♥♥♥. The guardian force jump allows you to get an almost gauranteed premptive first strike and also sneak attack. I think normally had an armor class of 30 or 32 and then you can have a jedi cast a party haste (since your force powers sux). (thats a total of +6 armor with dex and dueling). since I'm emphasizing on armor class i like to get the single blade dueling feat to help with hitting and defense. I think i started with 14 dex and buffed up to 16 dex to reach my max dex bonus the armor would allow. Some other things to consider would be your starting dex and sword wielding feats. But keep in mind that wearing armor is going to affect your ability to use force powers.
Because you wont be a soldier you wont have starting access to medium or heavy armor, so I like to get medium armor feat. scoundrels luck will give a bonus +4 armor and once you finally reach 12th level jedi you get the final jedi sense which gives a +6 armor (a total of 10 armor just for being you!). once you have picked your prefered jedi class (guardian is my fav). Start as a scoundrel and get up to scoundrels luck2 and save the rest for jedi levels.